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The engine offers the choice between a DX11 and DX12 renderer I chose the latter for reasons we’ll see later. I used Renderdoc 1.2 to capture the frame, on a Geforce 980 Ti, and turned on all the bells and whistles. Its rendering can be broadly classified as a tiled light-prepass engine, and we’ll see what that means as we dive in. Tomb Raider used the Crystal Engine, developed by Crystal Dynamics also used in Deus Ex: Human Revolution. For the sequel a new engine called Foundation was used, previously developed for Lara Croft and the Temple of Osiris (2014). The game is story focused and, like its prequel, offers enjoyable crafting, hunting and climbing/exploring mechanics. Pixel 3 shadow of the tomb raider backgrounds series#I personally find both refreshing as they move away from the stagnating original series and retell the Croft story.
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